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Player's Guide Places People History Beliefs

 
 


Orc
A savage race in counterpoint to the savagery of humans, dwarves, and elves
An adult male orc is roughly 6 to 7 feet tall with greenish grey skin and a stocky, muscular frame. Their faces are marked by prominent jaw lines and, occasionally, protruding tusks. Their hair is almost always black and is often worn long, but back in braids or tails to keep it out of their faces during a fight.

Along with their brute strength and comparatively low intellect, the primary difference between orcs and the civilized humanoids is their attitude. As a culture, orcs are violent and aggressive, and almost always find it easier to take what someone else has built rather than to create things themselves.

At worst orcs are brutal, arrogant, and quick to anger when challenged, and only worry about honor insofar as it directly benefits them to do so. They take what they want by force, and think nothing o slaughtering or enslaving entire villages when they can get away with it. They have little time for niceties or details. A few orcs, however, take the idea of honor to heart, seeing it as a path to glory and higher standing for not only themselves but others as well.



Racial Adjustments

Type: Humanoid

Ability Modifiers: +4 Strength, -2 Intelligence, -2 Wisdom

Medium: No size modifiers.

Normal Speed: Orcs have a base speed of 30 ft.

Darkvision: Orcs can see in the dark up to 60 ft.

Ferocity (Ex): A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. The creature is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score.

Weapon Familiarity: Orcs are always proficient with greataxes and falchions, and treat any weapon with the word "orc" in its name as a martial weapon.

Light Sensitivity (Ex): Creatures with light sensitivity are dazzled in areas of bright sunlight or within the radius of a daylight spell. A dazzled creature takes a -1 penalty on attack rolls and sight-based Perception checks.

Automatic Languages: Common and Orc. Bonus Languages: Dwarven, Giant, Gnoll, Goblin.


Contributor: Chris Schuettpelz