Title Goes Here
Content will go here
Player's Guide Places People History Beliefs


Elf, Anoril (Sun)
The elves of Tel-Anoril, the house of the sun
The elves of Tel-Anoril are the natural rulers of the Elven lands, having been in a position of societal leadership since time beyond memory. The sun elves tend to be charming and personable, though at times a bit aloof and removed. They are diplomats, leaders, and storytellers.

Their skin color usually tends towards a caramel or golden color.

Racial Adjustments

Ability Modifiers: +2 Dexterity, +2 Charisma, -2 Constitution, -2 Wisdom

Medium: No size modifiers.

Normal Speed: Elves have a base speed of 30 ft.

Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial bonus to saving throws against enchantment spells and effects.

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.

Keen Senses: +2 racial bonus on Listen, Search, and Spot (Perception in Pathfinder) checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Favored Class: Bard. A multiclass sun elf's bard class does not count when determining whether she takes an experience point penalty for multiclassing.

Elf, Anoril (Sun) are most commonly found in Tel-Anoril, Tel-Tenauril
Elf, Anoril (Sun) is a subgroup of Elf

Contributor: Shawn Nicolen