Character BackgroundThere are many opportunities for bonus experience points during the course of the Geas campaign. Below arelisted several methods of acquiring experience points.
Writing a page or two about the history of your character helps to define who he is and why he acts as hedoes. Not only does it aid the player, but is an excellent source of material for the Game Master to usewhen planning future encounters.
XP Value: 500 xp
At the end of every gaming session each player will rank eachother from 1 to 10, using the australian ballot system, for the best roleplayer.Players will then be given their average ranking. For example, a player who gets ranked a 7, and 8, and a 9 will be told that their score was 8 out of 10.
XP Value: A share of the experience from a challenge rating of the party's level will be assigned accordingly according to the following formula.
( (Average Ranking * 10%) * Total XP Value of an encounter with EL equal to the party's average level ) / 2
Combat XP is given out exactly as presented in the DMG but is halved due to the addition of Role Playing XP.
A fully painted and detailed model of your character helps you and your fellow party members to visualizehis appearance. This also aids in tactical combat situations in which miniatures are used to show displaythe state of the battle and position of each combatant.
XP Value: 1,000.
Writing journal entries set from your character's point of view provides both a means of assessing your character's growth with the advantage of hindsight and keeping a record of their deeds and frame of mind.Additionally, journals provide entertaining reading for other members of the gaming group and ultimately encourages character interaction.
Journals are worth 50 experience points per character level.