The gnomes are distant cousins of the dwarves, having shared family ties in the ancient past to several dwarven clans. To this day relations between the dwarves and gnomes are quite cordial, though gnomes are quick to point out that they are much friendlier than the relatively stuffy dwarves.|
Much like their distant dwarven relatives gnomes live with the land, though not as much in the land itself, prefering a good garden or nice stretch of pasture to deep dark caves. Gnomes appreciate the bounty of nature and the comforts it can bring. They live with nature yet aren't afraid to tame it to their satisfaction.
Gnomes are a highly curious and inventive race, delighting in any new discovery or method they discover. Many gnomes have at least a little of the inventor in them. Their houses are often contain at least a few simple machines, such as pulley driven doors or water wheels, to make life just a little easier.
+2 Intelligence, –2 Strength.
Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Gnome base land speed is 20 feet.
Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
+2 racial bonus to any one Craft or Profession skill. The gnomes of Geas have turned their energies towards invention and craft.
+2 racial bonus on Listen and Move Silently checks.
+2 racial bonus on Craft (alchemy) checks. Gnomes have a keen sense of smell.
Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.
Bonus Feat: Gnomes recieve as a bonus feat at first level.
Favored Class: Wizard. A multiclass gnome’s wizard class does not count when determining whether he takes an experience point penalty. The Gnomes of Geas do not place any particular emphasis on the study of illusions but instead embrace all schools of magic equally.
Due to reasons of ancient heritage there are occasionally gnomes born with a hint of fiendish blood in their veins. Thus, gnome characters are welcome to take the following templates:
Tiefling, as presented in the Forgotten Realms Campaign Setting. ECL +1
A tiefling child is seen as a special blessing by the gnomes, and these gnomes will usually grow to be just a bit more adventurous and daring than their kin. Tiefling gnomes usually have dark hair and slightly pointed canine teeth.