| Goblin, Desert|
|Nomadic goblinoids who dwell in the dunes and foothills.|
The desert goblins are hardier and tougher than their forest dwelling kin. They tend to ortganize themselves into tightly knit clans, each with their own set of defining laws, or lack thereof. Desert goblins do not get along with members of other races as well as their forest dwelling kin.|
Many of these clans resort to banditry to survive in the harsh wilderness they call home. A few, however, make their living by acting as guides or merchants.
Desert goblins have dark brown, almost red skin. Their mouths are full of razor sharp teeth which are often sharpened, making their smiles seem viscious and wicked.
Desert goblins are most often active at night but are not adverse to moving around by day, often hiding to ambush the unwary from carefully disguised holes hidden just beneath the desert sands.
Strength -2, Dexterity +2, Charisma -2
Small Size: +1 bonus to AC, +1 bonus on attack rolls, +4 bonus on hide checks, -4 penalty on grapple checks, lifting and carrying limits 3/4 those of medium characters.
Heat Endurance: Desert goblins have a +4 racial bonus on fortitude saves made to resist the effects of hot weather.
Speed 30 ft.
Desert Goblins gain a +4 racial bonus to Move Silently and Survival checks as well as a +2 racial bonus on gather information checks.
Favored Class: Rogue
|Goblin, Desert are most commonly found in Krar-Ek|
|Goblin, Desert is a subgroup of Goblin|
Contributor: Shawn Nicolen