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Humanoid Familiar [Draconic]
Allows a dragon to summon a humanoid creature as a familiar.
Prerequisites: Dragon, Dragon Caster Level 1st

Benefit: You can take a humanoid creature as a familiar. Adjustments for you and your familiar are listed below.

A humanoid familiar is a humanoid creature, such as a human, elf, or any goblinoid, which gains new powers when summoned to service by a dragon. It retains the appearance, Hit Dice and class levels, base attack bonus, base save bonuses, skills, and feats of the normal creature it once was.

A familiar also grants special abilities to its master as given on the table below. These special abilities apply only when the master and familiar are within 1 mile of each other.

Levels of different classes that are entitled to familiars stack for the purpose of determining any familiar abilities that depend on the masterís level.

DwarfMaster gains the dwarven Stonecutting special ability.
ElfMaster gains a +2 bonus on Listen and Spot checks.
GenasaiMaster gains a +3 resistance bonus to saving throws against energy attacks of the Genasaiís elemental type.
GnomeMaster gains a +2 bonus on the 2 chosen craft skills of their familiar.
GoblinMaster gains a +3 bonus on Move Silently checks.
Half-ElfMaster gains a +2 bonus on Diplomacy and Gather Information checks.
Half-OrcMaster gains a +2 bonus on Intimidate and Sense Motive checks.
HumanMaster gains a +2 bonus on all knowledge checks relating to their familiarís homeland.
OrcMaster gains a +3 bonus on Intimidate checks.
ZanathaeMaster gains the Zanathae Natural Psionic Potential special ability as is considered psionicly aware.

Familiar Basics

Use the basic statistics for a creature of the familiarís kind, but make the following changes:

Hit Dice: For the purpose of effects related to number of Hit Dice, use the masterís HD or the familiarís normal HD total, whichever is higher. Class levels count as Hit Dice.

Hit Points: The familiar has either one-half the masterís total hit points (not including temporary hit points), rounded down, or its own Hit Point total, whichever is higher.

Attacks: Use the masterís base attack bonus. Use the familiarís appropriate ability modifier to get the familiarís melee and ranged attack bonuses.

Saving Throws: For each saving throw, use either the familiarís base save bonus or the masterís, whichever is better. The familiar uses its own ability modifiers to saves, and it doesnít share any of the other bonuses that the master might have on saves.

Skills: For each skill in which either the master or the familiar has ranks, use either the familiarís normal skill ranks or the masterís skill ranks, whichever are better. In either case, the familiar uses its own ability modifiers.

Class Levels: The familiar cannot gain class levels while they are bonded to their Draconic master.

Age: The familiar ages at ľ their normal rate while bonded to their Draconic master.

ECL: The ECL of a dragonís humanoid familiar is equal to its own ECL + Ĺ the masterís CR (rounded up).

Familiar Ability Descriptions

All familiars have special abilities (or impart abilities to their masters) depending on the masterís familiar affinity. The familiar affinity rating is based upon the masterís combined levels in classes that grant familiars and their dragon caster level. Every caster level the dragon has due to age counts towards their total familiar affinity rating as do their levels in classes that grant the ability to gain a familiar.

For example, a Young Adult Copper Dragon who is a 4th level sorcerer would have a total familiar affinity rating of 9.

A dragon cannot summon a humanoid familiar whose CR is greater than its own affinity rating.

A familiar who is dismissed by their Draconic master or whose Draconic master dies keeps all of the abilities granted to them by this feat, although all numeric bonuses are halved (round down).At will as a free action a Draconic master also can grant final dismissal; they sever the link with their familiar in such a way that the familiar looses all benefits of their link with their former master and can never become the familiar of that dragon ever again.

The abilities given on the table are cumulative.

Charisma Increase: The familiarís charisma score in enhanced due to their link with their Draconic master. They gain an increase to their charisma based upon their masterís familiar score. A familiar who had a master with a familiar affinity rating of 9 would have a +3 enhancement bonus to their charisma.

Breath Resistance (Su): The familiar gains resistance to the elemental type associated with their Draconic master at the rating given in the chart below. For example, the familiar of a black dragon would gain energy resistance to all forms of acid, regardless of its source. If the master does not have a breath weapon based upon an energy type the familiar does not gain any elemental resistances.

Additionally the familiar gains a bonus to their saving throws to resist any forms of breath weapon used by their masterís dragon type, such as a Brass Dragonís sleep cone or line of fire breath. This applies only to the breath weapon used by dragons of that type. For example, a familiar of a brass dragon would gain that bonus to other brass dragonís sleep cone attacks but not against a sleep spell.

At its most powerful this ability grants the familiar complete immunity to the breath weapons of dragonís of their masterís type and complete immunity to the elemental damage type of their masterís breath weapon, regardless of its source.

Alertness (Ex): While a familiar is within one mile the master and familiar both gain the benefits of the Alertness feat.

Servitude (Su): At will a dragon can exert control over their familiar as if they were dominated. The effects of this domination function as per the spell dominate monster. The familiar can attempt to resist this domination by making a will save against a DC of 10 + 1/2 dragonís HD + dragonís Cha modifier. Exerting control in this manner is a standard action. Good dragons will rarely use this power unless forced to by unfortunate and unavoidable circumstance.

A dragon that is hibernating is easier to resist, as its will is partially suppressed, though still active on an instinctive and unconscious level. The DC to resist the domination effect by a hibernating dragon is half normal.

Familiar Bond: A humanoid who is bound to a dragon by this feat cannot summon a familiar of their own. A potential humanoid familiar cannot become the familiar to a dragon if they already have a familiar of their own.

Share Spells: At the masterís option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within the masterís reach at the time of casting to receive the benefit.

If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther away than the masterís reach and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of ďYouĒ on his familiar (as a touch range spell) instead of on himself.A master and his familiar can share spells even if the spells normally do not affect creatures of the familiarís type.

If the familiar can cast spells it can share those spells with their master in much the same way that the master can share spells with their familiar.

Empathic Link (Su): The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiarís eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated.

Because of this empathic link, the master has the same connection to an item or place that his familiar does.

Deliver Touch Spells (Su): If the masterís familiar affinity rating is 3 or higher a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the ďtoucher.Ē The familiar can then deliver the touch spell just as the master could. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

Telepathy with Master (Sp): If the masterís familiar affinity is 5 or higher a familiar and their master can communicate telepathically at a distance of 1 mile.

Spell Resistance (Ex): If the masterís familiar affinity is 7 or higher a familiar gains spell resistance equal to half their masterís SR + 5. If the master does not have spell resistance, the familiar does not gain spell resistance either. To affect the familiar with a spell, another spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the familiarís spell resistance. A master and familiar can ignore spell resistance for the purposes of casting spells on each other.

Scry on Familiar (Sp): If the masterís familiar affinity is 11 or higher he may scry on his familiar (as if casting the scrying spell) once per day.

Shared Senses (Su): At will the master can share the familiarís senses. This gives the master the ability to experience whatever the familiar is experiencing. The master can also choose to allow a familiar to share its senses as well, giving the familiar the ability to experience whatever their master is experiencing.

Possess Familiar (Su): The Draconic master can attempt to possess its familiarís body as per the spell magic jar. If the familiar attempts to resist this effect they must succeed at a will save of DC of 10 + 1/2 dragonís HD + dragonís Cha modifier. Good dragons will rarely use this power unless forced to by unfortunate and unavoidable circumstance.

Familiar Affinity Breath Resistance Charisma Increase Special
1Ė2 Save Bonus +1, Energy Resistance 5 +1 Alertness, Servitude, share spells, empathic link, Familiar Bond
3Ė4 Save Bonus +2, Energy Resistance 10 +1 Deliver touch spells
5Ė6 Save Bonus +3, Energy Resistance 15 +2 Telepathy with master
7Ė8 Save Bonus +4, Energy Resistance 20 +2 Spell Resistance
9Ė10 Save Bonus +5, Energy Resistance 25 +3 -
11Ė12 Save Bonus +6, Energy Resistance 30 +3Scry on familiar
13Ė14 Save Bonus +7, Energy Resistance 35 +4 Shared Senses
15Ė16 Save Bonus +8, Energy Resistance 40 +4 Possess Familiar
17Ė18 Save Bonus +9, Energy Resistance 45 +5 -
19Ė20 Breath Weapon Immunity +5 -

Contributor: Shawn Nicolen