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Player's Guide Places People History Beliefs


Fierce union of cunning and strength
Both genders of half-orc stand between 6 and 7 feet tall, with powerful builds and greenish or greyish skin. Their canines often grow long enough to protrude from their mouths, and these "tusks," combined with heavy brows and slightly pointed ears, give them their notoriously bestial appearance. While half-orcs may be impressive, few ever describe them as beautiful.

Unlike half-elves, where at least part of society's discrimination is born out of jealousy or attraction, half-orcs get the worst of both worlds: physically weaker than their orc kin, they also tend to be feared or attacked outright by the legions of humans who don't bother making the distinction between full orcs and half-bloods.

A lifetime of persecution leaves the average half-orc wary and quick to anger, yet those who break through this savage exterior might find a well-hidden core of empathy.

Racial Adjustments

Type: Humanoid

Ability Modifiers: +2 to any one ability score

Medium: No size modifiers.

Normal Speed: Half-orcs have a base speed of 30 ft.

Darkvision (Ex): Half-orcs can see in the dark up to 60 ft.

Intimidating: +2 racial bonus on Intimidate checks.

Orc Blood: Half-orcs count as both orc and human for effects related to race.

Ferocity: A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. The creature is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score.

Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in the name as a martial weapon.

Automatic Languages: Common and Orc. Bonus Languages: Abyssal, Draconic, Giant, Gnoll, Goblin.

Contributor: Shawn Nicolen