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Player's Guide Places People History Beliefs


Elf, Sidhe (Faerie)
Children of fantasy and storybook tales.
The Fey Elves, Aelf-Beorth (Lochlainn)

The sidhe (pronounced shee) are fey native to the outer plane known as Faerie. Though rather rare in the prime material realms of Geas, the sidhe are nonetheless a presence. Most often, the sidhe found on Geas are in remote, unspoiled wildernesses on holiday from the intrigues of the royal court of Titania and Oberon.

The sidhe resemble high elves in many ways. Their features are Elven in nature, though much more exaggerated. Most notable are the sizes of their pointed ears, which tend to stick out a bit from their heads and out from under their hair. Additionally, the sidhe have much paler skin ranging anywhere in hue from normal skin tone to a pale blue. For all purposes, the sidhe are immortal; only unnatural death, such as from trauma or disease, can end their existence. If they die in the Sidhe Way and were loyal servants of Titania or Oberon, the deities might decide to reinstate them...in one form or another.

Racial Adjustments

Ability Modifiers: +4 Charisma, +2 Dexterity, -2 Constitution, -2 Intelligence, -2 Wisdom

Medium: No size modifiers.

Normal Speed: Elves have a base speed of 30 ft.

Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial bonus to saving throws against enchantment spells and effects.

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.

Keen Senses: +2 racial bonus on Listen, Search, and Spot (Perception in Pathfinder) checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Favored Class: Bard. A multiclass faerie elf's bard class does not count when determining whether she takes an experience point penalty for multiclassing.

Outsider (Fey): As natives of the Faerie Kingdom, sidhe are considered outsiders and are subject to spells that affect outsiders. This also means that they are immune to spells that target standard creatures, such as hold person.

The highly magical and wild nature of the Sidhe Way can easily give rise to a strange and wondrous ancestry.

Players who decide to play one of the sidhe are welcome to adopt one of the following templates:

Aasimar (seelie), as presented in the Forgotten Realms Campaign Setting. ECL +1
Tiefling (unseelie), as presented in the Forgotten Realms Campaign Setting. ECL +1
Half-Celestial (seelie), as presented in the Monster Manual. ECL +3
Half-Fiend (unseelie), as presented in the Monster Manual. ECL +3

Elf, Sidhe (Faerie) are most commonly found in Kingdoms Of Faerie
Elf, Sidhe (Faerie) is a subgroup of Elf

Contributor: Shawn Nicolen